Mission Design Sea Power

Mission Design Sea Power. Welcome to PMC website for naval warfare game: Sea Power Naval Combat in the Missile Age.

Mission Design Sea Power

See also Mission Editor for the main hub for mission editing stuff.

Fundamental Sea Power Mission Design, in fact this is universal, I've used the same for Operation Flashpoint, ArmA 1, ArmA 2 and ArmA 3 missions/campaigns as well. Every mission needs a proper name, no, "Test 1" is not a proper name, "MISSING TEXT" is not a proper name. Also a decent description which outlines the mission without spoilers in most simplistic way, like "US attacks murmansk harbor area." so player immediately sees the playable side and global location (well OK that description kind of assumes US is the player side). And finally mission objective, the ending trigger is very important, if your mission doesn't end, if it doesn't have a clear ending with congratulations message dialog coming up and then after action report screen, it doesn't feel like a polished proper mission.

How to test enemy submarine percentage of chance appearing setup? In scenario tab change "Player Side" to red, then simply click "Play" to game-play test the mission, if none of your random percentage chance appearing sub units show up the mission begins with an camera above ocean, there are no units to control, this means none of the mission editor placed units reached percentage chance to appear in the mission. Wicked.

Traveling times: 39.5nm distance at 6kts takes roughly 6hrs 50min to travel. This is from tactical display waypoint estimate time of arrival and current game ZULU time. From 10:00:00Z to waypoint 16:51 ETA.

At 12kts the time is cut short to approx 3hrs 25min. From 10:00:00Z to waypoint 13:26 ETA.

At 17kts the time is cut short to approx 2hrs 18min. From 10:00:00Z to waypoint 12:18 ETA.

North Atlantic Convoys (NACV) type "reach this area" objective mission, would it be still OK to end the mission with another trigger "all east dead", would that feel like kind of incomplete mission when player has been trying to get to the objective area all this time and then suddenly mission just ends after the last enemy submarine kill?